3D/VIRTUAL REALITY
Cathedral modeled in Blender 3D with fully procedural shaders, and arrays to reduce editable geometry in the scene. Viewport view included to show extent of geometry.
5000 unique surrealist VR mushroom scenes created using Blender’s geometry nodes and procedural shading. Click and drag within each scene to look around.
Futuristic robot modeled and rigged in Blender 3D
Blueprint created in AutoCAD, converted to 3D in SketchUp and rendered with Vray. Measurements were taken onsite to build the model to scale.
Cathedral modeled in Blender 3D with fully procedural shaders, and arrays to reduce editable geometry in the scene. Viewport view included to show extent of geometry.